Moreover, Indiscriminate Science can also restore a significant portion of Leper's HP if he holds several Block, Taunt, or Vulnerable Tokens gained from using Withstand or Revenge. When upgraded, the Plague Doctor's Indiscriminate Science, and the Runaway's Hearthlight are also very helpful at removing Blind. The Man-at-Arms's Command can remove Blind and provide a Strength Token to substantially increase Leper's damage. Alternatively, Blind can be removed by using useful combat items such as Milk-Soaked Linen or Holy Water, giving the Leper a chance to strike again without wasting a turn to use Reflection. If Reflection is upgraded, it can increase Leper's Debuff Resistance for a greater chance of negating Blind. Reflection is Leper's main way to remove Blind and continue the assault.
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To increase the chance of avoiding Blind, it is necessary to upgrade the said skills to reduce the blinding chance to 60% and increase Leper's Debuff Resistance through trinkets or skills. These skills, however, have a chance to place a Blind Token on the Leper, causing him to miss subsequent attacks. ? Offense: The Leper delivers attacks with his staple skills Chop and Hew. His offensive skills offer very low CRIT chance and can also inflict Blind, which counters his significant damage output.
He is affected by an innate, permanent condition that has a high chance to inflict Blind Tokens on him at the start of each battle (2 Tokens maximumly). Notably, the Leper suffers from one major drawback: susceptibility to Blind Tokens. While possessing a high base HP, the Leper has very low DOT Resistances, and thus is highly susceptible to DOT effects - however, this weakness is somewhat mitigated by the Leper's high self-sustainability. Hence, care should be taken when he encounters enemies with Knockback effects ( Pit Fighter, Lord, etc.). He can not use any offensive skills if pushed to the back Ranks, while having no skills that can quickly move him to the front when he is displaced. He lacks skills that allow him to attack the back Ranks and can only deal damage while standing on the front. In exchange for his offensive capabilities, the Leper has very strict Rank requirements. ?The Leper is a durable front-Rank tanker capable of dealing a huge amount of damage, surpassing other Heroes. (access to all skills, Purge and Intimidate usable on Rank 1) Resistances: Bleed, Blight, Burn, Debuff, Move.Innate Blind Condition, Skills can Blind Self.Very Poor Rank Flexibility and Mobility.The following Paths are unique to the Leper. Each Hero has access to 3 shared Paths ( Wanderer, Apprentice, Master) and 2 unique Paths available only to them. ? All Heroes start the expedition with a random Hero Path. If triggered, said Tokens will then have to pass the Resistance check before they are actually applied on the Leper. The Blind chances displayed in said skills do not affect said Resistance in any way - they are separate chances that decide whether or not these Tokens should be triggered. Unlike most self-inflicted Negative Tokens, these Blind Tokens can be negated by Leper's Debuff Resistance. ?Some of the Leper's skills ( Chop, Hew and Break) have a chance to apply Blind Tokens on the Leper when used. ?Leper begins each run with a unique, permanent Condition that has a 50% chance to apply a Blind Token, and a separate 25% chance to apply another same Token on himself at the start of each battle. All other skills must be unlocked through the Shrine of Reflection, after which they are permanently available for subsequent playthroughs. ?The Leper will always start each run equipped with Chop, Purge, Withstand, Solemnity, and Reflection.